A modular Jump and Run Datapack. With this you can make your own Jump and Run with Check Points and a Timer.
To start the Game, you need to pass the Jump and Run Start Point. To leave the Game, you need to drop the Barrier in your Inventory.
If you pass a Check Point, you will be teleported back to this Point, if you fall down.
If you pass the Jump and Run End Point you have finished the Game and the Timer stops.
For the Jump and Run you can only use the Blocks which are listed below. If the Player stands on an other Block, he will be teleported back to his latest Checkpoint. You also need to place these Blocks below the Start and End Point.
The Blocks are:
- Chorus Fruit
- Chorus Plant
- Iron Bars
- Glass Pane (stained and clear)
- Slime Block
- Honey Block (1.15 +)
- Double Slabs (If you place to Slabs on each other, they look like an normal Block, but they aren't)